Andres Albornoz is the founder and executive technical designer at Grid CAD & Rendering Corp. He has specialized in in technical production and production management with thirty years of experience in touring – including Bad Bunny – music festivals, theatrical productions, fashion and corporate shows.
At LDI he will be teaching Diseño de producción y presentación de proyectos con Vectorworks (2 ETCP créditos) entirely in Spanish, as he notes to open the door for more people to learn.
Use promo code espanol50 to save 50% on this class.
LIve Design: Can you describe yourself in less than 50 words?
Andres Albornoz: Creative and goal-driven leader thriving in multicultural environments. A constant knowledge seeker who loves to share and inspire others. Known for problem-solving through creativity, working hard with a smile, positive energy, and leading by example.
LD: Please give a brief overview of your training/education/career path
AA: Self-taught and driven by real-world experience, I learned through hands-on work in the field. Advanced in AutoCAD and SketchUp, I mastered Vectorworks by completing every available course—driven by necessity, passion, and curiosity in an industry with no formal path, where growth comes from learning, sharing, and perseverance.
LD: Please describe your most recent project.
AA: The Maná Tour has been a defining project in my career — one where I’ve been involved since its conception, overseeing its evolution from early creative ideas to full-scale technical execution. While the design itself is not mine, I’ve had the privilege to translate and develop it technically, ensuring that every creative decision could become a safe, functional, and tour-ready reality.
As production manager and lead draftsman, I’ve coordinated the design, drafting, and logistics processes across more than 25 U.S. cities, transforming concept drawings into detailed production plans and precise Vectorworks documentation.
LD: What are you teaching at LDI and who is your target audience?
AA: At LDI, I’ll be teaching Vectorworks Spotlight the way I’ve learned it — through real work in the field. My goal is to share the tools, habits, and problem-solving methods that make drawings not just look good, but actually work on site. Everything I teach comes from experience, from long days on the floor turning lines into reality, and from a genuine wish to make the software and documentation more reliable, practical, and human. These sessions are meant for entertainment professionals, designers, and anyone dreaming of joining our industry. I focus on solid, real-world foundations. I will be teaching entirely in Spanish — opening the door for more people to learn, grow, and build the shows that move us all.
LD: What has been the biggest challenge of your career to date?
AA: The biggest challenge in my career has always been the human side — learning to communicate with clarity, empathy, and assertiveness while solving problems through teamwork. No matter how big or small the project, the real test is always bringing people together, aligning ideas, and keeping everyone moving toward the same goal.
From a project standpoint, leading Bad Bunny’s The Most Wanted Tour, Maná’s Vivir Mi Vida Tour, and serving as technical production manager for the Viña del Mar Festival have been some of the greatest challenges I’ve faced. Each one pushed my limits technically and personally, proving that true success in production comes from teamwork, communication, and shared passion — not just from plans and drawings.
What is your advice for people just getting into the industry?
My advice for anyone entering this industry is to stay passion-driven and never take “no” as a final answer. When something doesn’t work or seems impossible, that’s exactly when real learning begins — everything can be understood, fixed, and improved with patience, curiosity, and teamwork.
All the knowledge is out there — you just have to go hunt for it. We work with artists, politicians, sports, corporations, churches, and every kind of industry, because in the end, everyone needs the entertainment industry.
And remember: every position counts. There’s no such thing as a small role — stagehands, ushers, technicians, engineers, designers — we’re all part of the same chain that makes the magic happen. If you want it, come and do it. There’s space for you here.